We want to congratulate AEFOL for its excellent initiative to launch the collaborative blog eLearning Actual, which from the hand of multiple authors will be addressing the different aspects that affect e-learning.

Aefol is defined as a company focused on disseminating the most efficient tools and technologies available to companies, or the most successful projects of its professionals, as well as constituting an excellent meeting point for networking among professionals of the information at its congresses and events.



The launch of the collaborative blog project took place as a prelude to the 17th edition of the ExpoeLearning congress that was held in Madrid on March 1 and 2, 2018, and had more than 4,500 visitors.

From Siltom Institute we had the opportunity to participate contributing our bit to this new blog, and on February 19 eLearning Actual published our post, which you can access by clicking on the following text, talking about:


10 strategies that best transfer learning to professional practice


Those who enter, you will see that the organizers produce a video-summary presenting each article, as an index of the contents.

This year readers were able to vote which they considered to have been the best eLearning writer among the posts presented. For very little we could not reach the podium, and the post of Siltom Institute was in the 4th place, so we live the effects of motivation that appear when incorporating the gamification to our habitual role of neurodidactic disseminators, competing with the rest of the columnists. And without a doubt, the best prize was the opportunity they gave us to publicize the most effective strategies so that learning is not easily forgotten with the passage of time, which is the workhorse on which we always ride with passion.



We take this post to congratulate the winners who could reach the podium. Congratulate, also, the creators of the blog eLearning Actual for this project. We are sure that it will continue to bring a lot of value to corporate trainers.



Know more about the neurodidactic video game Trainapp

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