For more than 2 years, at Siltom Institute we worked passionately to solve the need to achieve efficient learning. To achieve this, we set out to make the most of the scientific findings in decades of cognitive studies. We identify the most efficient learning strategies, which allow to align the teaching with the functioning of the human brain. Thanks to current technology, trainers are more easily able to implement these strategies.

The result has been the creation of Trainapp, an application that takes the lead of the gamified Learning Retention System (LRS). It is the most complete application in training effectiveness strategies and with the best user experience. Trainapp guarantees the consolidation of the training provided, ensuring that it is not forgotten with the passage of time. It empowers people so that they can apply the training with agility before every professional opportunity.


Development phases


  1. In the first months we identified the 10 most robust strategies according to the conclusions of scientific studies that showed neurodynamic value to remember long-term learning, and enhance its practical transfer. The union of all these functionalities gave rise to a very differentiated training methodology, which we call SILTOM. This name comes from the initials of Successful Intelligence Lasting in Top of Mind, which gives our company its name.
  2. The second phase was to innovate by devising dynamics of a serious game that would bring together such efficient strategies or study techniques that integrate the SILTOM methodology, and turn them into motivating and attractive gamification experiences for the user.
  3. The final phase consisted of developing these dynamics in the sections and functionalities of a mobile application with intuitive usability. Once developed, we validate it in formations of commercial networks of several companies, obtaining an excellent acceptance of the users.

Our tool is the only one that, at present, energizes the 4 key strategies to consolidate learning. These are: the self-evaluation, the personalized reviews, the microlearning and spacing the training sessions in time.


Trainapp: the way in which training gives more results


The game is integrated under the guiding thread of an itinerary with the appearance of a modular extension train track. Assemble scenarios with 50 new questions each and go through a series of stations that house the training pills. At the end of the journey, you can apply the new knowledge without the need for great concentration. On the contrary, they will flow easily in the face of professional challenges due to unconscious and immediate neuronal processes.




It is possible to convert the self-assessment into a motivating experience by giving the game the interactive quiz format with 4 response options. If the difficulty of the questions is adequate and is really a challenge, the quizzes are very addictive. This is due to the emotion generated at the moment when there is a 50% chance of hitting or failing. Trainapp differs from other training games in that it has tried not to cause stress to the user. Stress is very counterproductive for the brain to generate quality memories. With Trainapp you have 99 seconds to reflect well on each answer. Proper mental processing is the key element of active training to generate a long-term reminder. We could summarize it in a typical sentence: “I think, then I learn”.

Other differential factors are that the screens offer wide spaces to develop in depth the concepts or pose practical situations, after responding the user is shown an explanation that allows him to expand or contextualize the concept and understand why his answer was incorrect, and to accumulate these explanations are built a section of notes by the procedure of learning by doing (learning by doing) that allows review and obtain deferred correction identifying which were failed, to learn from the error and focus on them the attention to memorize them correctly.




In Trainapp the spiraling educational itinerary is advanced, balancing the curiosity aroused by the new concepts and interspersing between them revisions of the concepts previously answered. These successive revisions are customized to the specific reinforcement needs of each user through an adaptive algorithm. Therefore, as many impacts will be generated as are necessary to certify that the concepts have been learned. The user will be able to monitor the evolution of their answers in% of successes in order to achieve excellence. By the end of the game, you can demonstrate that you master more than 95% of the concepts. This challenge is a powerful intrinsic motivating factor when evidencing the effectiveness of the time spent learning with Trainapp.




Trainapp is considered a gamified platform of microlearning, whose objective is to increase the retention of concepts by dedicating the minimum possible time. The objective is to avoid receiving more knowledge that has the capacity to retain in the same day. The strategic agendas difficult to digest in intensive courses, are divided into small “nuggets” of formative micropills. They can “peck” voluntarily by receiving brief sessions anytime, anywhere. To adjust to the time of deep attention of the human brain, the game has an energy that limits the total time of reflection of the answers. This time does not exceed 15 minutes.

This time is significantly reduced before each failure so that, in each session, there have been few errors. In this way, you can focus your attention on learning them well. Each concept is accompanied by images or videos that build a multisensory experience of visual messages enhancing its reminder. With the same objective the concepts are presented interspersing different thematic categories, in order to maintain the attention always as high as possible.


Broad period


Since it is shown that the same hours of study or study are more productive distancing them in time, with Trainapp this effect is achieved with a modular route of series of stations, where getting to move from one to another is an exciting and addictive challenge, and that a certain volume of hits must be accumulated while energy is available, and each failure remains. The stations can remain inactive until the trainer accesses them to the users. With this, it avoids that users with better starting level can advance faster.

Trainapp arouses undoubted interest so that corporate training can impact the company’s business results and generate ROI, an objective that with traditional training only reach 8% of companies according to the 2017 Workplace Learning Report.


Another interesting application of Trainapp is, for marketing managers, training to distributors or prescribers of their products. With inspiring microsessions several times a week, they gain assurance in the argumentation and characteristics of their sponsoring brands. Given that Trainapp keeps users active in the project for several weeks or months, the prescriber receives multiple impacts (15-20 days for each scenario of 50 questions) of their arguments or branding, conquering their top of mind and generating an increase in your sales.



Know more about the neurodidactic video game Trainapp

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