4 pillars to consolidate training with Trainapp

4 pillars to consolidate training with Trainapp


For more than 2 years, at Siltom Institute we worked passionately to solve the need to achieve efficient learning. To achieve this, we set out to make the most of the scientific findings in decades of cognitive studies. We identify the most efficient learning strategies, which allow to align the teaching with the functioning of the human brain. Thanks to current technology, trainers are more easily able to implement these strategies.

The result has been the creation of Trainapp, an application that takes the lead of the gamified Learning Retention System (LRS). It is the most complete application in training effectiveness strategies and with the best user experience. Trainapp guarantees the consolidation of the training provided, ensuring that it is not forgotten with the passage of time. It empowers people so that they can apply the training with agility before every professional opportunity.


Development phases


  1. In the first months we identified the 10 most robust strategies according to the conclusions of scientific studies that showed neurodynamic value to remember long-term learning, and enhance its practical transfer. The union of all these functionalities gave rise to a very differentiated training methodology, which we call SILTOM. This name comes from the initials of Successful Intelligence Lasting in Top of Mind, which gives our company its name.
  2. The second phase was to innovate by devising dynamics of a serious game that would bring together such efficient strategies or study techniques that integrate the SILTOM methodology, and turn them into motivating and attractive gamification experiences for the user.
  3. The final phase consisted of developing these dynamics in the sections and functionalities of a mobile application with intuitive usability. Once developed, we validate it in formations of commercial networks of several companies, obtaining an excellent acceptance of the users.

Our tool is the only one that, at present, energizes the 4 key strategies to consolidate learning. These are: the self-evaluation, the personalized reviews, the microlearning and spacing the training sessions in time.


Trainapp: the way in which training gives more results


The game is integrated under the guiding thread of an itinerary with the appearance of a modular extension train track. Assemble scenarios with 50 new questions each and go through a series of stations that house the training pills. At the end of the journey, you can apply the new knowledge without the need for great concentration. On the contrary, they will flow easily in the face of professional challenges due to unconscious and immediate neuronal processes.




It is possible to convert the self-assessment into a motivating experience by giving the game the interactive quiz format with 4 response options. If the difficulty of the questions is adequate and is really a challenge, the quizzes are very addictive. This is due to the emotion generated at the moment when there is a 50% chance of hitting or failing. Trainapp differs from other training games in that it has tried not to cause stress to the user. Stress is very counterproductive for the brain to generate quality memories. With Trainapp you have 99 seconds to reflect well on each answer. Proper mental processing is the key element of active training to generate a long-term reminder. We could summarize it in a typical sentence: “I think, then I learn”.

Other differential factors are that the screens offer wide spaces to develop in depth the concepts or pose practical situations, after responding the user is shown an explanation that allows him to expand or contextualize the concept and understand why his answer was incorrect, and to accumulate these explanations are built a section of notes by the procedure of learning by doing (learning by doing) that allows review and obtain deferred correction identifying which were failed, to learn from the error and focus on them the attention to memorize them correctly.




In Trainapp the spiraling educational itinerary is advanced, balancing the curiosity aroused by the new concepts and interspersing between them revisions of the concepts previously answered. These successive revisions are customized to the specific reinforcement needs of each user through an adaptive algorithm. Therefore, as many impacts will be generated as are necessary to certify that the concepts have been learned. The user will be able to monitor the evolution of their answers in% of successes in order to achieve excellence. By the end of the game, you can demonstrate that you master more than 95% of the concepts. This challenge is a powerful intrinsic motivating factor when evidencing the effectiveness of the time spent learning with Trainapp.




Trainapp is considered a gamified platform of microlearning, whose objective is to increase the retention of concepts by dedicating the minimum possible time. The objective is to avoid receiving more knowledge that has the capacity to retain in the same day. The strategic agendas difficult to digest in intensive courses, are divided into small “nuggets” of formative micropills. They can “peck” voluntarily by receiving brief sessions anytime, anywhere. To adjust to the time of deep attention of the human brain, the game has an energy that limits the total time of reflection of the answers. This time does not exceed 15 minutes.

This time is significantly reduced before each failure so that, in each session, there have been few errors. In this way, you can focus your attention on learning them well. Each concept is accompanied by images or videos that build a multisensory experience of visual messages enhancing its reminder. With the same objective the concepts are presented interspersing different thematic categories, in order to maintain the attention always as high as possible.


Broad period


Since it is shown that the same hours of study or study are more productive distancing them in time, with Trainapp this effect is achieved with a modular route of series of stations, where getting to move from one to another is an exciting and addictive challenge, and that a certain volume of hits must be accumulated while energy is available, and each failure remains. The stations can remain inactive until the trainer accesses them to the users. With this, it avoids that users with better starting level can advance faster.

Trainapp arouses undoubted interest so that corporate training can impact the company’s business results and generate ROI, an objective that with traditional training only reach 8% of companies according to the 2017 Workplace Learning Report.


Another interesting application of Trainapp is, for marketing managers, training to distributors or prescribers of their products. With inspiring microsessions several times a week, they gain assurance in the argumentation and characteristics of their sponsoring brands. Given that Trainapp keeps users active in the project for several weeks or months, the prescriber receives multiple impacts (15-20 days for each scenario of 50 questions) of their arguments or branding, conquering their top of mind and generating an increase in your sales.



Know more about the neurodidactic video game Trainapp

What is a Learning Retention System?

What is a Learning Retention System?

Practically all medium and large companies offer their employees a digital campus of training content. The campus provides them with access to the training they need to be trained in their positions. The software that manages all these contents is categorized as the Learning Management System. Although Moodle was the pioneer, multiple alternatives are currently commercialized that improve its usability or extend its functionalities.

With an LMS, those responsible for corporate training can design courses easily. Through a final exam they confirm that a certain profile of the staff has reviewed its contents. In most cases, this test is performed immediately after the employee has read the course. Its function is to certify the reading of each module and assess the degree of understanding of the concepts immediately above. To overcome this test, the employee should only resort to his short-term memory to give a good impression in the photo-finish recorded by the LMS. This is usually monitored by the Human Resources Department or by technical professionals who have created the contents.


But … why leave the campus courses obsolete once they are finished? How many employees re-enter voluntarily to review periodically in order to keep all that interesting knowledge acquired fresh?


To those who have access to the LMS of your company, I invite you to answer the previous question. Check the interesting data of how many revisits a course has once passed the final test. Most courses are only reused for onboarding processes of new employees, or for changes of internal position. Repeating a course is tedious. People will only re-read the contents when they are presented with a problematic situation or unresolved question. Recent studies describe that creating each hour of a course has required a dedication of the trainer of between 1 and 3 weeks of work (between 42 and 143h); therefore it makes a lot of sense to pretend that all this effort is used to the maximum.


The human brain in a couple of days after the course will retain less than 40% of the concepts and, a month later, less than 10%.

To maximize the likelihood that the content provided by the LMS can be applied successfully to each professional challenge, the company needs to establish a strategy for people to consolidate in their memory the greatest possible volume of knowledge taught in the courses, or at least the most strategic. This rapid replacement of what is learned by the memory is independently that the final test has been passed with high marks, although it can be very influenced by the experiential format of the course (passive or active).

If the concepts learned are applied frequently or are reviewed from time to time, they may be transferred to professional actions or decisions. If these revisions become consolidated, they will be applied with agility. The brain can resort to them operating from their subconscious neural circuits, which are practically instantaneous to ensure our survival in the middle.


The software categorized as Learning Retention System (LRS) serves to consolidate knowledge in people’s long-term memory.


As in the advertisements, if they do not expose you to multiple impacts, they will not change your buying attitude. The training impacts can not achieve a change of knowledge or skills if it is not with the re-impacts of the LRS. In terms of DIGITAL TRANSFORMATION, if the LMS facilitates digital access to the training content, the LRS what it digitizes is to certify that there has been a memorization of effective learning applying the best study techniques.


How does an LRS consolidate the knowledge?

There are few LRS in the market, although there are good ones and they work with different formats. I give you some examples that get the reexpositions to the strategic concepts in different ways:

  • Sending periodic emails:
    • with 3 questions daily quiz type, insisting more on those that the user has registered failures previously (Ex: Q-Stream)
    • sending weekly 1 or 2 training pills reviewing a paragraph of the course taken, attaching images that illustrate your visual message. This format can be done by the trainers without acquiring specific software. Lacking interactivity, it does not force the employee to make decisions and therefore his reminder is less effective.
  • The TrainApp game has been specially designed to consolidate knowledge, since it includes neurodynamic dynamics based on the conclusions of multiple studies, and in a playful and motivating way it incorporates the most effective study techniques among other long-term reminder strategies. The driving thread of the game is the journey of a train that runs modules of 6 stations. These stations are similar to formative micropills of 10 new concepts, which integrate a spiral training itinerary. This combines the curiosity that awakens the new with revisions of the previous concepts. The questions of the game are repeated at increasing intervals, customizing the ones that need to be reviewed by each player until they are consolidated. It also differs by its functionality. It gives the opportunity to the users themselves to share their know-how, creating questions for their colleagues to answer.
  • There are consultants such as Domoscio that can integrate their algorithms into the corporate LMS, a system for planning spaced repetitions of the content modules of the courses. The successful Duolingo application makes it easier to learn languages through the “programmed obsolescence” of the student’s passage through its modules. At a certain date, the user is recommended to repeat them again.


Know more about the neurodidactic video game Trainapp